
Raid: Shadow Legends boasts a plethora of champions, each with unique abilities and roles. Among them, Siegfrund the Nephilim stands out as a top-tier attack-based nuker. With recent buffs, Siegfrund has emerged as one of the best in the game. This blog delves into his abilities, builds, and why he is now considered a must-have for any serious player.
Introduction to Siegfrund the Nephilim
Name: Siegfrund the Nephilim
Faction: Sacred Order
Rarity: Mythical
Role: Attack
Affinity: Magic
Siegfrund, an attack-based nuker, has recently received significant buffs, making him a formidable champion in Raid: Shadow Legends. His damage output is nothing short of astonishing, capable of dealing millions of damage in a single turn. This guide explores why Siegfrund is now a top contender for the best attack-based nuker in the game.
Siegfrund the Nephilim Skills (1st Form)
Excoriating Edge
Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.
Level 2: Damage +10%
Damage Multiplier: 2 ATK
Seraphic Wave (Cooldown: 4 turns)
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 4.6 ATK
Rage of the Nephilim (Cooldown: 4 turns)
Attacks 1 enemy. Ignores 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 6 ATK
Stay the Blade (Passive, Cooldown: 3 turns)
If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
Metamorph (Passive, Cooldown: 4 turns)
Description: Transforms this Champion into their Alternate Form, whenever their last living ally is killed. Then grants an Extra Turn.
Siegfrund the Nephilim Skills (2nd Form)
Burn It Out
Attacks all enemies. Heals all allies by 20% of the damage inflicted.
Level 2: Damage +10%
Damage Multiplier: 3 ATK
Nephilic Ward (Cooldown: 4 turns)
Removes all debuffs from all allies. Then heals all allies by 30% of their MAX HP and places a [Block Debuffs] buff on them for 2 turns.
Level 2: Cooldown -1
Light of the Beyond (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shield of Defiance (Passive)
Decreases damage taken from skills by 20%.
Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Siegfrund the Nephilim Common Skills
Aura
Increases Ally ATK in all battles by 35%.
Best Gear for Siegfrund
Recommended Gear Sets
Lethal and Cruel: These sets are highly recommended to maximize Siegfrund's damage output by providing critical damage and ignoring enemy defense.
Savage and Crit Damage: If Lethal and Cruel sets are unavailable, Savage and Crit Damage sets are effective alternatives.
Perception: Provides a combination of accuracy and speed, which can be beneficial depending on the chosen build.
Stat Priorities
Crit Rate: 100% to ensure all hits are critical.
Attack: High attack stats to maximize damage.
Crit Damage: To further boost the damage of his critical hits.
Speed: Ensure he gets enough turns to make an impact.
Accuracy: Useful if you want to take advantage of his A1's debuff transfer and extension.
Masteries for Siegfrund the Nephilim
Offensive Masteries
Deadly Precision: Increases Crit Rate by 5%.
Keen Strike: Increases Crit Damage by 10%.
Heart of Glory: Increases damage inflicted by 5% when attacking with full HP.
Whirlwind of Death: Increases Speed by 6 for each enemy killed by this Champion in the current round, up to 18 Speed.
Ruthless Ambush: Increases damage inflicted by 8% for the first hit on each enemy.
Cycle of Violence: Has a 30% chance of decreasing the cooldown of a random skill by 1 turn if the damage inflicted by a skill exceeds 30% of the target's MAX HP.
Bring It Down: Increases damage inflicted by 6% when attacking targets with higher MAX HP.
Wrath of the Slain: Increases damage inflicted by 5% for each dead ally, up to 10%.
Methodical: Increases damage inflicted by 10% on each consecutive use of this Champion's default skill.
Kill Streak: Increases damage inflicted by 6% in the Arena and 3% in all other locations for each enemy killed by this Champion in the current round, up to 12% in the Arena and 6% in all other locations.
Helm Smasher: Has a 50% chance of ignoring 25% of the target's DEF. Ignores 50% of the target's DEF if this Champion has 100% Crit Rate.
Defensive Masteries
Tough Skin: Increases DEF by 75.
Blastproof: Decreases damage received from AoE attacks by 5%.
Rejuvenation: Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5%.
Shadow Heal: Heals this Champion by 6% of their MAX HP each time an enemy is healed. Occurs once per turn.
Delay Death: Decreases the damage received by 0.75% for each hit taken from the same enemy. Stacks up to 6%.
Retribution: Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy skill.
Blessings for Siegfrund the Nephilim
Soul Reap
Description: Soul Reap is a powerful blessing that enhances Siegfrund's damage output. It is often a default choice for champions focused on dealing significant amounts of damage.
Usage: This blessing is particularly effective in both PvE and PvP scenarios, providing a significant boost to Siegfrund's overall performance.
Polymorph
Description: Polymorph is becoming increasingly popular, especially for endgame content. It transforms enemies into sheep, rendering them unable to act for a short period.
Usage: This blessing is highly effective in the arena, where control and disruption of enemy actions are crucial. Polymorph can significantly impact the outcome of battles by disabling key enemy champions.
Other Blessing Considerations
Crushing Rend: Increases the damage dealt by ignoring a portion of the enemy's defense. Effective in both PvE and PvP content.
Cruelty: Decreases the enemy’s defense and increases the damage they take from subsequent attacks. Useful for prolonging fights against high-HP targets.
Performance in Various Game Modes
Arena
Siegfrund shines in the arena, capable of decimating teams with his high-damage skills. His ability to ignore defense and reset cooldowns makes him a formidable opponent.
PvE Content
In PvE, Siegfrund can be a valuable asset in dungeons and Doom Tower, particularly in stages where high burst damage is required. His alternate form provides utility with AOE revive and block debuffs.
Campaign and Clan Boss
While not the primary choice for campaign farming or Clan Boss, his AOE damage and debuff management can still make him a viable option for players with fewer resources.
Siegfrund the Nephilim Lore
Siegfrund the Nephilim is an aberration, a fusion of opposites: part Demonspawn, part Lightbringer. Demonspawn and Lightbringers as seen in Teleria are mortal bodies inhabited by extraplanar beings, who are able to bypass the ancient banishment spell that excludes the gods and the Firstborn from the mortal world. But, if such second-order manifestations of Light and Darkness can exist upon Teleria, could they be merged in a second-order union? This radical concept was the goal of a certain cabal of sorcerers and theologians who were active during the intellectual and social upheavals of the Great Schism of the Lumayan Church and the fall of Narbuk. They were called Nephilists for their belief in what they called a Nephilim, a fusion of Demonspawn and Lightbringer, which they conjectured would result in a superior being of incalculable power and sagacity. Even other revolutionary thinkers called their ideas mad, but the Nephilists were capable and determined, and funded by wealthy obsessives. After much preparation, they achieved something remarkable in its own right: they stalked and bound a powerful Demonspawn whose name has been lost to time. With rare magics and ancient relics, the Nephilists numbed the connection between the Demonspawn’s body and soul, and bound him in runed, silver chains.
The Nephilists built a tower to contain their prize and reinforce its magical bindings, on a secluded hummock in the Dusk Hills from where dread lreth was just visible on the horizon. After more preparations and inscrutable rituals, the Nephilists began the second phase of their magnum opus, the attempted infusion of a Lightbringer soul. How they would shackle a Lightbringer and somehow force them to cohabit the Demonspawn’s form was the greatest and most closely-guarded secret of their sect. lt, along with each and every participant in the final ritual, perished at the moment of Siegfrund’s fusion. The very concept of creating a Nephilim was purged violently from Telerian history by its own realization.
The middlemen who supplied the Nephilists with provisions eventually came with a shipment and found the tower obliterated, with only the ground floor still partially standing. These porters fled in terror, and that, as far as the world could reckon, was the end of the Nephilists and their mad scheme. But for Siegfrund the Nephilim the tower’s destruction was only the explosive beginning of a secret, tortured existence.
Siegfrund emerged from the rubble of his creation as a cosmological paradox, a spiritual abomination – two souls, two bodies, overlapping and coexisting in the selfsame pocket of time and space. Neither Siegfrund the Demonspawn nor the unknown Lightbringer were coherent personalities remaining within the Nephilim, but their powerful Light and Darkness energy remained raging within him along with their scrambled souls, constantly superseding and overriding each other in a chaotic equilibrium. Siegfrund vanished from the ruined tower into the trackless Krokhan Desert. There he found the mouth of an ancient underground tomb, and retreated within, not from the baking sun but from a reflexive need to isolate and hide from the world. Siegfrund knew that he should not exist, and both wished to undo himself but also feared what might happen if he did. His young, fractured, incoherent mind identified with what he found in the crypt: a grave marked with the name ‘Siegfrund’, in which bones rested within antique armor, a broken sword and shield laying upon the breast. Siegfrund removed the bones, donned the armor, and took up the same pose, becoming dead to the world yet still alive. For centuries he lay in the tomb undisturbed, contemplating his own existence, his form intermingling with the plate he wore, so that it became him.
In this long isolation, Siegfrund was able to better integrate his Demonspawn and Lightbringer halves, though only in the realm of his thoughts — he dared not awaken himself, but only prepared for it in deathly meditation. He would keep his Lightbringer nature largely in control, for control was the nature of Light, nor did he dare risk allowing the creative and freedom-loving Darkness within him to become too dominant. But he also knew he should not extinguish either, for the gestalt was the essence of Teleria, and he was of Teleria.
Siegfrund was finally discovered by lrethi ghoul-thralls, and soon afterward a host of fascinated necromancers arrived. They wished to perform grisly experiments upon Siegfrund, but unbeknownst to them he was listening to their discussion and decided that the time had come to test his control of his hybrid self. When he rose from the sepulcher, the necromancers were terrified, for they held some inkling as to Siegfrund’s true nature and the power he could wield. They and their ghouls assaulted him forthwith, and he fought back. To his surprise, his Demonspawn half was dormant as he cleft ghouls in twain with his sword and splattered necromancer brains against the dusty walls with a stroke from his huge shield. The righteous fury of the Lightbringer within shone bright — perhaps it had been some particularly ferocious crusader.
The last sorcerer begged for mercy, but a moment too late, as Siegfrund swung his heavy blade into the necromancer’s torso. Hearing the plea, Siegfrund was struck by mournfulness and confusion. The will to learn and grow and change is the essence of Darkness, and Siegfrund saw the death of the apparently repentant necromancer as an affront to this desire. His stern, emotionless Lightbringer half retreated, and Siegfrund changed and warped, sprouting great wings and glowing with the magmatic fire of Darkness that represents primordial regeneration. Even his garb shifted to reflect this altered balance, and his sword was spontaneously reforged. Doing what came naturally to him, like an amnesiac recovering lost memories, Siegfrund knit the sorcerer’s flesh back together and anchored the sorcerer’s swiftly-departing soul to it. Restored to life, the necromancer tutored Siegfrund on Teleria and its history. At last Siegfrund began to gain a dim but growing awareness of what he truly was, and to wonder for the first time if he could have a place in the world.
Conclusion
Siegfrund the Nephilim is a powerhouse in Raid: Shadow Legends. His recent buffs have elevated him to one of the best attack-based nukers in the game. Whether you're facing off in the arena or tackling tough PvE content, Siegfrund's incredible damage output and unique abilities make him a champion worth investing in. Equip him with the right gear, masteries, and blessings, and watch him dominate the battlefield.